Tools we use: Valgrind

We usually work with C++ at Anticto, like most people doing video games technology. C++ is a great language with more tools and libraries than any other. Ok, i cannot prove that, but you get what I mean. C++ is a systems language with pretty…

Tools we use: FastBuild

In the first of a series of posts related to the tools we use daily at Anticto, we talk about FastBuild: it's fast, and it builds. FastBuild (mainly by Franta Fulin) is a great build system that we use to build our tools and in-house technology.…

Anticto becomes 1000 years old

Click bait? Just bragging about deep binary knowledge? The answer will surprise you. Ok, on a more serious page, in 2019 the little Anticto will become 8 years old. We remain small and independent, and we are very happy about it. For a games…

Two years later...

It has been more than two years since we released our first indie game Steamroll. Seen with perspective it has been a great experience. We should do a proper post-mortem one day, soon. Since then, many things have happened to us as small…

Steamroll Art Pipeline: From sketch to Blender, from Blender to UE4

Being Steamroll the first real video game project I have worked on, I’ve faced a lot of issues and doubts I have resolved on the go. In this article I want to share the art pipeline we’ve developed during this months, not with the intention…

Steamroll's 3D User Interface

Steamroll’s 3D User Interface   Overview   Games normally display information such as score and inventories and interact with the player using traditional 2D UIs, where all the information is displayed on top of the 3D world…

Announcing Steamroll

We are very happy to announce that we are developing our first independent video game Steamroll! This is a true indie gma in the sense that it follows our made-up indie-game-rules: it has experimental gameplay elements it is made…

Big news coming soon!

Yes, we are still alive! Many things have happened during the last year and we have been very busy working in several projects. Some of them are great projects for our partners, others are small internal projects of which you may hear news soon. We…

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